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Who is "dangeruss"
anyway?.
I am a 46 year
old computer artist. I am an automotive and motorcycle enthusiast. I
am an avid bicyclist. I am a husband and father - heck, I'm even a
grandfather! I am a photorealist. I'm heavier than I'd like to be. I
am driven to create. I like watching Mythbusters and Overhaulin'. I
have over 28 years of graphic arts experience. I collect things. I
have blue eyes. I have many hobbies. I have a vivid and detailed
imagination.
I am Russ Schwenkler, and I am a dangeruss man.
What the heck is a
vexel?
"Vexel" is a term
that's been coined to describe the fusion of Vector and Pixel forms
of illustration. Vexels are not Vector - scalable - mathematically
derived images based on paths and fills as one would produce in
Illustrator or CorelDRAW or perhaps Flash. Nor are they pure painted
images as one might create in Photoshop or Painter.
My Vexels include elements from 4 disciplines: Digital photography,
Vector path definition, Digital Painting and 3D modeling.
A typical Vexel starts with a high resolution digital photo. Most
often, in my case, of a car. I'll analyze the photo and determine
what elements I want to add, modify or enhance. I typically begin by
defining Photoshop vector paths that provide the basis for the line
art that I use to add a stylized "toon" look to the finished piece.
These paths are stroked with Photoshop paintbrushes of various
widths.
Body paint,
headlights and other details are systematically added using vector
based paths that I use as selection sets for painting those
elements. Doing the body color highlights, shadows and reflections
plus the various details like intercoolers, lights, grills interior
details typically requires 120 layers or so - and not a few hours of
patient work. |
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